1 post tagged “npc”
Here's the same character I posted earlier albeit equipped with NPC gear. Notable changes is also how I computed for his hit points (average for hit die) but take note that he was built with the 32 standard point buy rather than the default 25.
Donovan Spellshield CR 20
Human Sorcerer 2/Fighter 4/Abjurant Champion 5 (CM 50)/Dragonslayer 9 (Dr 125)
NG medium-sized humanoid (human)
Init +3; Senses superior low-light vision, darkvision 190 ft., blindsense 195 ft.; Listen +0, Spot +0
Languages Common, Draconic
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AC 25, touch 16 (+14 against incorporeal touch attacks), flat-footed 22
(+3 Dex, +9 armor, +3 deflection)
hp 204 (20 HD); DR 3/-
Immune fear
Resist acid 5, cold 5, electricity 5, fire 5, sonic 5; SR
Fort +20 (+4 Con, +5 resistance), Ref +15 (+3 Dex, +5 resistance), Will +21 (+5 resistance)
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Speed 30 ft. (6 squares)
Melee +5 adamantine greathammer +31 (8d6+15)
Ranged +22 ray
Base Atk +19; Grp +26
Atk Options arcane boost, Arcane Strike, Power Attack, Close-Quarters Fighting, damage bonus (dragons), Improved Critical (dragons).
Special Actions abjurant armor, extended abjuration, swift abjuration, overcome draconic spell resistance.
Combat Gear +5 adamantine greathammer
Sorcerer Spells Known (CL 19th):
6th (3/day)—karmic retribution (CM 109) (DC ).
5th (6/day)—dragonsight (SpC 73)†, arcane fusion (CM 96).
4th (7/day)—dimension door, greater invisibility, flight of the dragon (SpC 95).
3rd (7/day)—protection from energy, greater mighty wallop (RDr 115)†, ferocity of sanguine rage (DM 67), repelling shield (CM 115) (DC ).
2nd (7/day)—see invisibility, mirror image, heroics (SpC 113), wraithstrike (SpC 243), arcane turmoil (CM 96) (DC ).
1st (8/day)—endure elements†, ray of enfeeblement, expeditious retreat, ectoplasmic armor (SpC 78)†, ray of clumsiness (SpC 166).
0 (6/day)—resistance, detect magic, read magic, dancing lights, light, ghost sound, mage hand, message, prestidigitation.
† Already cast
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Abilities Str 25 (+6 enhancement), Dex 16 (+2 enhancement), Con 18 (+4 enhancement), Int 10, Wis 10, Cha 20 (+4 enhancement)
SQ summon familiar, martial arcanist, aura of courage,
Feats Iron Will1st, Power Attackbonus, Combat Casting3rd, Dodgebonus, Exotic Weapon Proficiency (Greathammer)bonus (MM4 101), Improved Toughness6th (CW 101), Combat Reflexesbonus, Close-Quarters Fighting9th (CW 97), Arcane Strike12th (CW 96), Rapid Metamagic15th (CM 46), Lightning Reflexesbonus, Extend Spell18th.
Skills Concentration +21 (+17 ranks, +4 Con), Knowledge (arcana) +6 (+6 rank), Spellcraft +18 (+16 ranks, +2 synergy), Tumble +14 (+11 ranks, +3 Dex).
Possessions +5 adamantine greathammer (MM4 101), +5 twilight mithral shirt (BoED 112), vest of resistance +5 (CArc 150), belt of giant strength +6, amulet of health +4, cloak of charisma +4, boots of speed, ring of protection +3, gloves of dexterity +2, 290 pp.
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Abjurant Armor (Su): Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level.
Extended Abjuration (Su): Double the duration of abjuration spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).
Swift Abjuration (Su): You can cast abjuration spells as a swift action, as if you had applied the Quicken Spell feat to them (but without any change in level). The maximum level of spell you can quicken in this way is equal to 1/2 your class level (rounded up).
Arcane Boost (Su): You gain the ability to burn arcane energy to empower your martial abilities. As a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.
• Bonus on attack rolls equal to the spell's level.
• Bonus on weapon damage rolls equal to twice the spell's level.
• Bonus to AC equal to the spell's level.
• Bonus on saving throws equal to the spell's level.
• Resistance to acid, cold, electricity, fire, and sonic equal to 5 x the spell's level.
Martial Arcanist (Ex): Your caster level in a chosen arcane spellcasting class is equal to your base attack bonus (unless it would otherwise be higher).
Aura of Courage (Su): A dragonslayer gains immuinity to fear (magical or otherwise). Allies within 10 feet of the dragonslayer gains a +4 morale bonus on saving throws against fear effects.
Damage Bonus (Ex): A dragonslayer gains a bonus on weapon damage rolls against dragons equal to his class level.
Overcome Draconic Spell Resistance (Ex): A dragonslayer may add his class level to any caster level checks made to overcome a dragon’s spell resistance.
Improved Critical (Ex): A dragonslayer gains the effect of the Improved Critical feat for any weapon he uses against a dragon.